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Shapechange9th-level Transmutation · Concentration

A 9th-level transmutation spell for druids and wizards. Requires concentration, up to 1 hour.

Level
9th
School
Transmutation
Casting Time
1 action
Range
Self
Duration
Conc.

The card

Shapechange

9th-level Transmutation

Shapechange

Casting
1 action
Range
Self
Duration
Concentration

Components: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)

You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.

You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.

Bringing it to the table

Usage

Available toDruidWizard

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Add Shapechange to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Shapechange

Choose a class that gets this spell. The forge builds the character around it.

Forge a Druid with Shapechange

Druid · level 17 · pre-filled

Counsel

Shapechange, Answered

What level spell is Shapechange in 5e?

Shapechange is a 9th-level transmutation spell, so casting it costs a 9th-level slot or higher.

What classes can cast Shapechange?

Shapechange appears on the druid and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Shapechange require concentration?

Yes. Shapechange requires concentration (up to 1 hour), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

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