Time Stop9th-level Transmutation
A 9th-level transmutation spell for sorcerers and wizards.
The card
Time Stop
9th-level Transmutation
Time Stop
Components: V
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Bringing it to the table
Usage
Take it to the table
Add Time Stop to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Time Stop
Choose a class that gets this spell. The forge builds the character around it.
Sorcerer · level 17 · pre-filled
Counsel
Time Stop, Answered
What level spell is Time Stop in 5e?
Time Stop is a 9th-level transmutation spell, so casting it costs a 9th-level slot or higher.
What classes can cast Time Stop?
Time Stop appears on the sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Time Stop require concentration?
No. Time Stop does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



