Wind Wall3rd-level Evocation · Concentration
A 3rd-level evocation spell for druids and rangers. 3d8 bludgeoning damage in a 50-foot line.
The card
Wind Wall
3rd-level Evocation
Wind Wall
Components: V, S, M (a tiny fan and a feather of exotic origin)
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
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Usage
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Druid · level 5 · pre-filled
Counsel
Wind Wall, Answered
What level spell is Wind Wall in 5e?
Wind Wall is a 3rd-level evocation spell, so casting it costs a 3rd-level slot or higher.
What classes can cast Wind Wall?
Wind Wall appears on the druid and ranger spell lists in the SRD.
How much damage does Wind Wall do?
3d8 bludgeoning damage in a 50-foot line. Targets make a STR saving throw for half damage.
Does Wind Wall require concentration?
Yes. Wind Wall requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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