Monster SlayerRanger Ranger Conclave — D&D 5e
Monster Slayer is the ranger built to hunt things that are not natural — aberrations, fiends, undead, whatever crawled out of somewhere it should not have. You mark a single foe and spend the rest of the fight punishing it specifically, learning its defenses along the way and shutting down its magic before it can turn the tables on you.
Ranger Conclave spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Monster Slayer Features
Level 3 — Slayer's Prey
A quick incantation marks one target for the rest of the encounter, boosting your hit chance and damage against it while letting you read what defenses it is hiding.
Level 3 — Supernatural Defense
Any saving throw you make against an effect coming from your marked target gets a flat bonus, making its tricks noticeably less likely to land on you.
Level 7 — Spellbreaker
You can burn your reaction trying to unravel a spell your marked target is casting, cutting off its magic before it ever goes off.
Level 11 — Hunter's Instincts
Facing an unfamiliar creature, you can make an early defensive save against it just to learn what you are dealing with before committing to the fight.
Level 15 — Slay the Monster
A critical hit against your marked target doubles its extra damage dice on top of the normal crit bonus, turning your best rolls into genuinely lethal swings.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a Monster Slayer Ranger