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the WatchersPaladin Sacred Oath — D&D 5e

Oath of the Watchers paladins stand guard against things that were never supposed to be here — fiends, aberrations, anything that leaks in from outside the world as written. It’s the counter-caster, anti-extraplanar specialist oath: less about raw smashing, more about making sure the party wins the specific fights other oaths aren’t built for.

Class
Paladin
Type
Sacred Oath
Features
5
Feature levels
3 · 7 · 15 · 20
Bonus spells
10

Sacred Oath spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

the Watchers Features

Level 3Channel Divinity: Watcher’s Will

Grants advantage on Intelligence, Wisdom or Charisma saves to you and nearby allies for a minute — exactly the saves casters and mind-affecting monsters target.

Level 3Channel Divinity: Abjure the Extraplanar

A frighten effect that only works on fiends, aberrations and similar outsiders — narrow, but devastating exactly when the campaign calls for it.

Level 7Aura of the Sentinel

You and nearby allies get a bonus to initiative, so this oath’s whole party tends to act first — a quiet but constant edge every single fight.

Level 15Vigilant Rebuke

If a nearby ally (or you) gets charmed, frightened or paralyzed, you can hit the creature responsible with a reaction attack — punishing exactly the effects this oath is built to counter.

Level 20Mortal Bulwark

The capstone grants truesight and advantage on attacks against extraplanar creatures — by level 20 you’re less a paladin and more a walking ward against everything that shouldn’t be there.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a the Watchers Paladin