the WatchersPaladin Sacred Oath — D&D 5e
Oath of the Watchers paladins stand guard against things that were never supposed to be here — fiends, aberrations, anything that leaks in from outside the world as written. It’s the counter-caster, anti-extraplanar specialist oath: less about raw smashing, more about making sure the party wins the specific fights other oaths aren’t built for.
Sacred Oath spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
the Watchers Features
Level 3 — Channel Divinity: Watcher’s Will
Grants advantage on Intelligence, Wisdom or Charisma saves to you and nearby allies for a minute — exactly the saves casters and mind-affecting monsters target.
Level 3 — Channel Divinity: Abjure the Extraplanar
A frighten effect that only works on fiends, aberrations and similar outsiders — narrow, but devastating exactly when the campaign calls for it.
Level 7 — Aura of the Sentinel
You and nearby allies get a bonus to initiative, so this oath’s whole party tends to act first — a quiet but constant edge every single fight.
Level 15 — Vigilant Rebuke
If a nearby ally (or you) gets charmed, frightened or paralyzed, you can hit the creature responsible with a reaction attack — punishing exactly the effects this oath is built to counter.
Level 20 — Mortal Bulwark
The capstone grants truesight and advantage on attacks against extraplanar creatures — by level 20 you’re less a paladin and more a walking ward against everything that shouldn’t be there.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a the Watchers Paladin